Issue 001
May 24, 2026 - The Connector Prototype Special
Codex Desk
Premium illustrated cover art for Jolt Power issue 001
Original retro game-magazine homage - no console brand affiliation

Jolt Power

Beer Koozie Bandit meets the Agent Warehouse

Key Decisions Needed

  1. Confirm the default agent roster and personalities for the game.
  2. Pick the v1 tone boundary: adult party chaos, family-safe mode later, or both.
  3. Decide the first Jolt Connected Apps scopes and authorization model.
  4. Choose default win mode: round limit, bank target, most koozies, or last player standing.
  5. Decide whether premium card packs will be cosmetic, mechanical, or both.
Codex
001Edition
What this magazine is

This is the central Jolt Power issue board. Future editions can collect topics, product ideas, prompts, rules, blockers, next actions, and decisions you need to make.

Current build

The game prototype is playable in the browser with one human and five local agent players. The board now shows host investigations, guest alibis, verdicts, questions, accusations, and round summaries.

Current source

The original Codex strategy note is archived inside this standalone repo for editorial traceability. This HTML edition turns that strategy into a magazine artifact.

Strategy artwork showing the pass order and hidden information at the card table
The deck passes seat by seat. What each player knows changes with every pick.

Friend Pitch

One player hosts the party and puts tempting cards in the pile. Everyone secretly takes one card as the deck moves around the table. If a koozie disappears, the host questions the room and decides who to accuse. You can play honest, bluff hard, bait thieves with a rare sleeve, bank tips after a false accusation, or become the Beer Koozie Bandit by ending the night with the biggest stash.

The hook: the game is not just about stealing. It is about what you know, what you think others know, and how much pressure you can survive when the host starts asking questions.

The mechanic: position one may know exactly what happened. Position four may only know a range of suspects. The host gets the trash peek, but guests get private reads from their own turn.

The stakes: tips fuel survival, banked tips create another win path, and stolen koozies can make you the Bandit or get you eliminated when the host catches you.

The table talk: questions should range from friendly to rude, with harsher questions costing the host tip money. That makes interrogation a real decision, not just flavor.

Feature artwork showing an agent warehouse connecting to a card game table
Jolt should be the warehouse and control plane. The game should own rooms, rules, and match state.

Connection Rule

Beer Koozie Bandit should connect to Jolt through browser-based Connected Apps, not public customer MCP setup. MCP can still help Codex and internal admin workflows, but builders need a normal account-linking flow.

Rules engine
Agent seats
Jolt API
Voice layer
Minimum scopes

agents:read, teams:read, assets:read, voices:read, runs:create, and usage:write.

Jolt owns

Agents, teams, org roles, assets, card art, avatar art, voice profile metadata, account authorization, usage metering, and billing controls.

The game owns

Rooms, rules, turns, legal moves, table chat, match state, win conditions, local agent fallbacks, and the player-facing game experience.

Stage 1: Local table

Prove the game loop with local agent seats. Every seat already shares the same shape: controller type, legal move, private state, and optional table talk.

Stage 2: Room server

Add PartyKit-style rooms for live tables, reconnects, presence, persisted state, async turns, and timed deadlines.

Stage 3: Voice table

Add LiveKit-style realtime voice after the text game is fun. Human voice and agent voice output should read from Jolt voice profiles.

These are the seed prompts used for the first magazine art set. Future issues can keep prompts here so the magazine becomes a creative and operational memory.

Cover Art Prompt
Create premium illustrated cover art for an original magazine called Jolt Power, with no text or logos. A dramatic tavern game table with green felt, glowing magical trading cards, beer koozies, tip bills, and five colorful AI agent opponents. A mischievous Beer Koozie Bandit reaches for a rare koozie card while holographic agent cards and org-chart nodes swirl behind them. Polished hand-painted fantasy game illustration, retro print-magazine energy, crisp details, high contrast. Avoid real brands, readable text, logos, watermarks, and existing game characters.
Jolt Warehouse Feature Prompt
Create a wide illustration showing a connected agent warehouse powering a fantasy card game. A glowing futuristic warehouse-library filled with floating agent cards, org-chart role slots, team pods, voice waveform crystals, image asset frames, and API connection cables flowing toward a tavern card table. No readable text, logos, real company marks, or UI screenshots.
Pass Strategy Prompt
Create a top-down strategy illustration of a premium fantasy card table with a deck being passed through six implied seat positions, secret cards, tip bills, koozie cards, evidence pins, glowing paths, suspicion markers, and face-down cards. Show hidden information visually. No readable text, logos, watermarks, or UI screenshot.
Agent cast list

Give me the first five default agents you want selectable in Beer Koozie Bandit: names, personalities, voice vibe, and how honest or slippery each one should be.

Card pack direction

Tell me the first packs: house party, tailgate, dive bar, beach cooler, office party, or something weirder. I can turn those into koozie cards, tip cards, dares, and special actions.

Jolt decision

Confirm whether Connected Apps is the public integration path. If yes, the next Jolt work should define app registration, workspace selection, scopes, default agent access, and usage metering.